October 18th, 2011

We appreciated working with Ngati Awa in Whakatane to assist the iwi to tell the true tale of the adventures of their famous Wharenui Mataatua, a beautiful carved meeting house which was taken by the New Zealand Government in the 1890′s and sent across the world to be displayed at various British Empire exhibitions in Australia and the UK. Here are a few screens from the film and a condensed version of the story.

Scripted by Virginia Winder and narrated by Pouroto Ngaropo the story begins in the 1870s. To a time when the people of Ngati Awa are struggling to hold on to land, to life, and to hope.
They are reeling from land confiscations by the Crown and, epidemics of introduced illnesses such as typhoid, whooping cough and measles have taken the lives of many Ngati Awa, especially the children.
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June 4th, 2011
http://www.vimeo.com/14437767
Lnrdshelby’s informative video charting the evolution of computer generated characters in cinema is a great watch.
October 30th, 2010
A selection of screen caps from an animated helicopter safety briefing video we produced for a couple of companies in the Middle East.


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June 16th, 2010

In 2008 we had an opportunity to work on a interesting project with the creator of the Moonjoos line of vodka jellos.
Aidan wanted to create an experience site where the legend of the brand could be developed. So working with our friends Digitalus we set to and devised a world on the dark side of the moon where men were tempted by beautiful maidens on earth, kidnapped and then set to work as slaves of the Moonjoos Corporation, mining, distilling and packaging the famous Moonjoos brand of vodka jellies.

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June 12th, 2010

For the past 18 months we’ve worked with the Nelson Marlborough Institute of Technology to help them create a large number of interactive animations for their Aeronautical Engineering courses. We’ve posted stills of a few of our favourite models below so that you can appreciate the quality and attention to detail in each animation.


Students enjoy being able to interact directly with each model and are able to visualise the functions in a step by step and hands on approach. They can switch individual groups of lights on and off in aircraft, watch an animated character demonstrate airtraffic signals or see how heat affects different metals by lighting their own virtual bunsen burner.
More pictures after the jump.
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May 31st, 2010
The process of 3D Animation is magical and obscure to the general public and often even some of our clients. This humorous video is an entertaining watch and goes a long to help explain the process.
The problem with 3D animation appearing so bewitching and almost anything being possible, is that people don’t understand certain 3D workflows can be extremely linear, and therefore certain things cannot be adjusted after the fact, without losing a great amount of work (this video is highly simplified, but it presents a few of these issues clearly).
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May 3rd, 2010
Facebook is getting saturated with various apps, the majority either mindless variants of farm, pet or city growing, or tiresome surveys/quizzes.
That’s why we jumped at the opportunity to create an application that can have impact in the real world. ”Giving Nature a Voice” is a Facebook based multi-petition application for Forest & Bird New Zealand. Their first petition was to encourage people to speak up and help prevent more mining of our conservation areas:

There are existing Facebook petition apps about (eg; Causes), but they are all bloated with unnecessary extra features and weren’t able to be branded as tightly as Forest and Bird required. A custom solution was the best course forward, not only as we could design as we saw fit, but so we could learn what makes Facebook apps tick.
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March 10th, 2010
With another successful Americarna event done and dusted we thought it a good opportunity to look back on one of the more interesting campaigns that we’ve been involved with – the Miss Americarna 2008 competition.

At the inaugural event a year earlier the organisers had simply handpicked a girl to appear as the public face of the event, in 2008 they wanted to encourage more participation both from the applicants and the public. A competition presented a great way to achieve this and also raise awareness of the event 6 months out so it was decided to advertise for contestants and then allow the public to vote using the website and SMS based texting. Proceeds from the texts would go to the SPCA.
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