Momentum

UI/UX design of a multi-platform app

August 5th, 2012

This is an appendix post, related to the TSB Bank [my]bank project, to give a little background (and some tasty treats!) to the process of UI design. Not sure if I should provide a narrative all the way, but here we go..

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Money Grab – escape from your old bank with cash

July 25th, 2012

As part of the [my]bank campaign TSB Bank asked Momentum Studios to work with them to create a game aimed at the younger demographic which would help encourage the uptake of the mobile application from new customers. After brainstorming a number of ideas the banks digital marketing specialist proposed a pennies from heaven concept.

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TSB Bank [my]bank mobile application

July 12th, 2012

TSB Bank is an independent 100% New Zealand owned bank with a reputation for innovation, industry firsts and customer service excellence. Established since 1850, the bank is responsible for handling more than $4 billion of depositors’ funds with an integrated internet and phone banking system supporting more than seventy thousand clients throughout New Zealand. We were approached by their Technical Services department and asked if we could help with the user experience and interface design of their first mobile phone banking application which in keeping with their reputation would offer a fresh look at the mobile banking experience.

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Mataatua – the house that came home

October 18th, 2011

We appreciated working with Ngati Awa in Whakatane to assist the iwi to tell the true tale of the adventures of their famous Wharenui Mataatua, a beautiful carved meeting house which was taken by the New Zealand Government in the 1890′s and sent across the world to be displayed at various British Empire exhibitions in Australia and the UK. Here are a few screens from the film and a condensed version of the story.

Scripted by Virginia Winder and narrated by Pouroto Ngaropo the story begins in the 1870s. To a time when the people of Ngati Awa are struggling to hold on to land, to life, and to hope.

They are reeling from land confiscations by the Crown and, epidemics of introduced illnesses such as typhoid, whooping cough and measles have taken the lives of many Ngati Awa, especially the children.

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Momentum Showreel 2011

December 14th, 2010
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Helicopter Safety Briefing animations

October 30th, 2010

A selection of screen caps from an animated helicopter safety briefing video we produced for a couple of companies in the Middle East.

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Strange happenings on the dark side of the Moon

June 16th, 2010

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In 2008 we had an opportunity to work on a interesting project with the creator of the Moonjoos line of vodka jellos.

Aidan wanted to create an experience site where the legend of the brand could be developed. So working with our friends Digitalus we set to and devised a world on the dark side of the moon where men were tempted by beautiful maidens on earth, kidnapped and then set to work as slaves of the Moonjoos Corporation, mining, distilling and packaging the famous Moonjoos brand of vodka jellies.

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Interactive learning animations

June 12th, 2010

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For the past 18 months we’ve worked with the Nelson Marlborough Institute of Technology to help them create a large number of interactive animations for their Aeronautical Engineering courses. We’ve posted stills of a few of our favourite models below so that you can appreciate the quality and  attention to detail in each animation.

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Students enjoy being able to interact directly with each model and are able to visualise the functions in a step by step and hands on approach. They can switch individual groups of lights on and off in aircraft, watch an animated character demonstrate airtraffic signals or see how heat affects different metals by lighting their own virtual bunsen burner.

More pictures after the jump.

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A roundup of animation, vfx and tech news

May 31st, 2010

The process of 3D Animation is magical and obscure to the general public and often even some of our clients. This humorous video is an entertaining watch and goes a long to help explain the process.

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The problem with 3D animation appearing so bewitching and almost anything being possible, is that people don’t understand certain 3D workflows can be extremely linear, and therefore certain things cannot be adjusted after the fact, without losing a great amount of work (this video is highly simplified, but it presents a few of these issues clearly).
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During the 4+ minutes it takes to watch this video, more than 100 hours’ worth of video will be uploaded to YouTube

May 10th, 2010
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