
Far Cry was a technical marvel five years ago, coming from Crytek a fresh start-up company in Germany, the game stood out for its tropical island setting, breaking stereotypical industrial complexes, and hard surfaces present in most other first-person-shooting games. The player could see many kilometres (PC version especially, lack of RAM on consoles), the water was very realistic, and the player could use various vehicles, such as speed boats, hand gliders, trucks, etc. This mix proved hugely successful, and Far Cry become one of the top selling games of that year. The game run on the CryEngine (1.0), which was extremely fast at rendering indoor and outdoor environments, with realistic lighting. Let’s take a look at the evolution of the CryEngine up to the current version.
Oh and off topic, check out the much anticipated Avatar trailer here (get the full HD one!). Also check out Embassy’s work (Modelling,UV’s) with Luxology Modo on District 9 here at CGSociety, or a more general overview at VFXWorld.
Read the rest of this entry »